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Hero Mages won't run in iOS6, I am working on a fix, should be resolved soon. I'll keep you posted2012/10/08 23:20 - @weasello
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Monthly Archives: June 2011
Understanding GPU Rendering in Adobe AIR for Mobile
By properly leveraging GPU rendering, you can effectively increase the performance of your Flash games and AIR applications, achieving higher frame rates than you would using CPU render mode. This article will teach you two methods to convert your graphics into GPU optimized bitmaps and explain key differences you will experience when publishing your application in GPU mode that are not explicitly covered in Adobe’s … Continue reading
Posted in Mobile Development
Tagged AIR, bitmap, Flash, game, gpu, mobile, optimization, performance, render, vector
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Announcing Indie Flash Blog!
I am Ross Przybylski, veteran Adobe Flash developer and aspiring indie game designer. Last February, I attended the Mochi Flash Gaming Summit, a one day conference dedicated to bringing together leaders of the flash gaming industry. I learned a valuable lesson: success isn’t defined by the ingenious games we painstakingly dedicate ourselves to create, but rather the talent we as individuals contribute to the community. … Continue reading



