With the advent of mobile app stores, there is more potential than ever for independent game developers to arise and become the next generation of game innovators. But how can small or even one-man teams possibly manage the technical complexities of developing on so many diverse platforms? Enter Adobe Flash, a visual development tool with the capability to export games to web, Android, and iOS.
Ross Przybylski, creator of Hero Mages, will share how he developed a successful cross-platform, multiplayer game and overcame the challenges of building a game engine, programming artificial intelligence, and designing a multiscreen interface using Flash.
This presentation was given for the Chicago Adobe User Group at Advent Learning on Michigan Ave on 6/18/2012




nice tutorial video.
i have always wanted to build a flash game nice tutorial
designed and built a game that I thought was really good (i enjoyed it!). But I found it didn’t get a lot of traction, and couldn’t understand – until I came across a youtube video showing someone playing the game, and I could tell that they really didn’t know what they were doing. It was harder than I thought to learn (obviously)
I HAVE a tutorial, but it is something you have to click through. Nobody wants a “lesson”, and so I’ve learned the importance of introducing the game concepts as part of the game!
So the game is out for a while, and maybe (just maybe) the learning curve is a little steeper than normal….
So the question is – Should I go back and add that basic intro that shows you how to play the game, or is it too late since it has been launched for a long time?
the game is dentedSkies and is available on my own game portal at http://dentedgames.com
Feedback welcome!