Category Archives: Game Development

How to Create an Asynchronous Multiplayer Game Part 2: Saving the Game State to Online Database

heroMagesGameState

Asynchronous multiplayer games allow two or more people to play together without the need to be participating in the session at the same time. A key component of supporting asynchronous gameplay is saving the game state to an online database so that it can be retrieved by you and your opponents when it’s time to take the next turn. This article will explain how I … Continue reading

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How to Create an Asynchronous Multiplayer Game

Hero Academy Game Play

There’s no doubting the fact that “asynchronous” multiplayer gameplay, or the ability to play games one turn per session over the course of several days, is the new hot trend in mobile gaming. Many of the top multiplayer games are asynchronous, including the popular Words with Friends (a one-move-at-a-time implementation of Scrabble) and Draw Something (a unique take on Pictionary that was recently bought by … Continue reading

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How to Become Your Own Game Developer with Adobe Flash

Minotaur

In 2006, I conceived the idea for a unique strategy board game that combined elements of role playing games, table top war games, and collectible card games. My dream: to become a game designer and have this product published for the world to enjoy. The task seemed near impossible at the onset: how does an individual with no experience in the gaming industry become a … Continue reading

Posted in Artificial Intelligence, Game Development, Mobile Development, Rendering Techniques | 2 Comments